The Ringroad Design: A few of you might see from the map itself, proposed nation placements are set out in distinct ring around Cloud Temple. So, in the rest of this post, I discuss the design for each individual region named in the above map. You can see the image above the map in full, but the rest of this post is devoted to breaking down the design philosophy for each individual region. Like I set out in my Region Design Post, I think one of the biggest things 9.0 Mapdev needs to focus on is intent when designing regions (i.e., is a given region intended for nation settlement, events, travel, etc.) instead of just creating regions to fill up the map that inevitably ends up in an abundance of dead space, like on Almaris. What actually is this post?: This is creative project of a fan-made map, but in design only (I didn't actually build a Minecraft map). OK, so a few quick notes before we get into the meat and potatoes of this post. And so, that's more or less the point of this post - unlike my previous two posts, linked above, it's not so much a suggestion per se as it is a demonstration of the region design philosophy discussed in my last post, and also a general creative project that I've enjoyed chipping away at over the last two weeks. As 9.0 is a map for the community at large, not only should this communal consensus be a foundation of the new map's design, but it should also feature a lot of ideas and things that we want to see. Most of you will know that our server's next map - and it's next big step - is being developed after two years, and I think that, in this formative phase of creating 9.0, community input and discussion is really important.
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